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HTML Symbol Entities

HTML entities were described in the previous chapter.
Many mathematical, technical, and currency symbols, are not present on a normal keyboard.
To add such symbols to an HTML page, you can use an HTML entity name.
If no entity name exists, you can use an entity number, a decimal, or hexadecimal reference.


HTML Versus XHTML

XHTML is a stricter, more XML-based version of HTML.
What is XHTML?
XHTML stands for EXtensible HyperText Markup Language
XHTML is a stricter, more XML-based version of HTML
XHTML is HTML defined as an XML application
XHTML is supported by all major browsers
Why XHTML?
XML is a markup language where all documents must be marked up correctly (be "well-formed").
XHTML was developed to make HTML more extensible and flexible to work with other data formats (such as XML). In addition, browsers ignore errors in HTML pages, and try to display the website even if it has some errors in the markup. So XHTML comes with a much stricter error handling 0137797054


What is SVG?

SVG stands for Scalable Vector Graphics
SVG is used to define graphics for the Web
SVG is a W3C recommendation
The HTML svg Element
The HTML svg element is a container for SVG graphics.
SVG has several methods for drawing paths, boxes, circles, text, and graphic images.


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HTML Video

How it Works
The controls attribute adds video controls, like play, pause, and volume.
It is a good idea to always include width and height attributes. If height and width are not set, the page might flicker while the video loads.
The source element allows you to specify alternative video files which the browser may choose from. The browser will use the first recognized format.
The text between the video tags will only be displayed in browsers that do not support the video element.


Grid Layout

The CSS Grid Layout Module offers a grid-based layout system, with rows and columns, making it easier to design web pages without having to use floats and positioning. 0137797054


Composition vs Inheritance

React has a powerful composition model, and we recommend using composition instead of inheritance to reuse code between components.
In this section, we will consider a few problems where developers new to React often reach for inheritance, and show how we can solve them with composition.


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Passing Data Through Props To get our feet wet, let’s try passing some data from our Board component to our Square component.
We strongly recommend typing code by hand as you’re working through the tutorial and not using copy paste. This will help you develop muscle memory and a stronger understanding.

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HTML Audio The controls attribute adds audio controls, like play, pause, and volume.
The source element allows you to specify alternative audio files which the browser may choose from. The browser will use the first recognized format.
The text between the audio tags will only be displayed in browsers that do not support the audio element.

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Stretched link Make any HTML element or Bootstrap component clickable by “stretching” a nested link via CSS.

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What is CSS? CSS stands for Cascading Style Sheets
CSS describes how HTML elements are to be displayed on screen, paper, or in other media
CSS saves a lot of work. It can control the layout of multiple web pages all at once
External stylesheets are stored in CSS files

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What Are We Building? In this tutorial, we’ll show how to build an interactive tic-tac-toe game with React.
You can see what we’ll be building here: Final Result. If the code doesn’t make sense to you, or if you are unfamiliar with the code’s syntax, don’t worry! The goal of this tutorial is to help you understand React and its syntax.
We recommend that you check out the tic-tac-toe game before continuing with the tutorial. One of the features that you’ll notice is that there is a numbered list to the right of the game’s board. This list gives you a history of all of the moves that have occurred in the game, and it is updated as the game progresses.
You can close the tic-tac-toe game once you’re familiar with it. We’ll be starting from a simpler template in this tutorial. Our next step is to set you up so that you can start building the game.